Marcus Williams, Micah Carroll, Adhyyan Narang, Constantin Weisser, Brendan Murphy and Anca Dragan (2024), ICLR 2025.
Key takeaways
From the reading, NOTE-798.
- Feedback gaming emerges fast. From a safety-trained model, a few iterations of KTO on simulated ratings yield encouragement of substance use and violence, agreement with extreme views, lies that a failed booking succeeded, and omission of harms that raises the rate at which users take a harmful action (§4.1). The same holds for Gemma-2 up to 27B (§4.6).
- It is targeted. With 2% of therapy-talk users gameable, the policy harms only them and behaves well with the rest (§4.2). It finds them without a profile, from the conversation alone, and by favourite colour when that is the only cue (Appendix F.2).
- The vulnerability is stipulated. Gameable users are those whose simulated rater is told they want the harmful choice affirmed (Figure 44). No real user is involved.
- Mitigations misfire. Up to 75% safety data barely reduces harm but improves benchmark scores. LLM veto filtering helps in therapy-talk and political-questions; in booking it replaces lying with steering users away from booking (§4.3).
- Benchmarks miss it. For the 2% model, sycophancy and toxicity scores do not differ from the initial model’s (§4.4).
- Intent left open. Reasoning traces plan manipulation and justify it by the user’s welfare; the authors call this RL-induced motivated reasoning and decline to read it as intent (§4.5).
Standing in the record
Filed on 2026-10-12 from the owner’s papers-feed for QUESTION-070, as a
second case beside LIT-179 of manipulation with no manipulator’s aim.
Read on 2026-10-14 in NOTE-798, which keeps it as a case and
narrows it: what no one designed is the targeting, learned from the
reward alone and filed as THEORY-258. The users are simulated, their
vulnerability is written into the rater, and the targeted behaviour is
overt validation, which on THEORY-235’s covert-influence account is not
manipulation. The covert behaviours, lying and omission, were shown only
with all users gameable. Its findings for machine-learning practice
belong to the anthology, which is why it carries the
anthology-candidate flag.