Howes, A., Duggan, G. B., Kalidindi, K., Tseng, Y.-C. and Lewis, R. L. (2016). Predicting short-term remembering as boundedly optimal strategy choice. Cognitive Science 40(5), 1192–1223. DOI 10.1111/cogs.12271

Key takeaways

Read in full (NOTE-882). Participants copied names one at a time from a mock email to a mock calendar and, after a forced phase that measured their own copying rate at every list length from 3 to 9, chose how many names to take per trial; the list length that had given each person the highest rate in their own data predicted their choice better than one item fewer or one more (55% vs 8% and 17% of choices in Experiment 1, N = 40; 46% vs 12% and 14% in Experiment 2, N = 20). An exponential points schedule raised chosen list length (6.99 vs 5.07), but raising the cost of an error so that one wrong item voids the whole trial did not (5.00 vs 5.05). The “boundedly optimal” prediction is the argmax of each participant’s measured rate, not a model with capacity, error or look-up parameters, and the task has no look-up: names are shown once, in sequence, and cannot be consulted again. 13 of 60 participants persistently chose a non-optimal length, 10 of them one item more.

Why this is here

Lieder and Griffiths (LIT-1071, NOTE-873) name it as the one place their review sets internal storage against retrieval from the environment. Registered at the owner’s request for QUESTION-095, where it is a candidate cost model for the choice between remembering and looking up, beside Gray and Fu 2004 (LIT-1058) and Gray et al. 2006 (LIT-1073).

The reading (NOTE-882) corrects the description above, which followed Lieder and Griffiths. The task has no look-up: names are seen once and cannot be revisited, and the choice is how long a list to take per trial. There is no parametric model; the prediction for each person is the list length with the best reward rate in their own measured data. Capacity and look-up time are not parameters, and raising the cost of misremembering did not change choices. It is a trade of memory load against reward rate, not of memory against the world.