Gray, W. D. and Fu, W.-T. (2004). Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head. Cognitive Science 28(3), 359–382. DOI 10.1207/s15516709cog2803_3
Key takeaways
Read in full (NOTE-864). In a simulated VCR-programming task, people with show information always available on screen still made errors that comparing against the display would have prevented. Making that information cost a mouse move and click instead of an eye movement (an estimated 1,000–1,500 ms against 500 ms) cut how often they looked it up, and most checks came right before a setting, almost none while or after setting it. The group made to memorize the information first made the fewest errors. Gray and Fu read this as non-deliberate least-effort choice among microstrategies, with memory time and perceptual-motor time weighed alike (“milliseconds matter”). The access costs are model estimates, not measured or varied parametrically. The error difference between the two on-screen conditions was not significant, the free-access look-up data come from a separate eye-tracking study of eight people, and the Memory-Test condition differed from the others in more than retrieval cost.
Why this is here
The owner, after the cockpit reading (LIT-1066): “amortized retrieval is actually a kind of amortized computation. there’s probably a clearer relationship here that I imagine has likely been clarified/formalized at some point in the 30 years since the cockpit essay was published.” Registered with six others for QUESTION-095.
The tradeoff the EMT case (CASE-085) shows failing: the cheaper route was recall, and it failed. Gray and Fu make the choice between head and world a cost comparison.